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Old Dec 22, 2010, 12:31 PM // 12:31   #301
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@Net The Nabi - a few things I see off the top of my head:

1. You have one hard res. UA may be an awesome hard res in the hands of a hero, but it is still only one hard res. If the UA Monk dies, you'll be forced to die and start over.
2. You have lots of condition removal. Will you need all of that? How about Shield of Absorption or Cure Hex (which is arguably more important than condition removal)?
3. You're running Orders with one physical. That hardly looks efficient. You could try some Paragons somewhere.
4. I find it hard to believe in Live Vicariously. You could try more PvE skills (Save Yourselves, By Ural's Hammer, I Am The Strongest, etc) or Dash or a shadow step ...
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Old Dec 22, 2010, 01:58 PM // 13:58   #302
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I'm pretty sure that UA monk will run dry very quickly with the -1 energy regen from UA, and a spammy 15 energy heal party (and no GoLE).

Also once the UA monk runs dry you have no more heals (except infuse health on the ER).
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Old Dec 22, 2010, 05:41 PM // 17:41   #303
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Originally Posted by Klance View Post
I'm pretty sure that UA monk will run dry very quickly with the -1 energy regen from UA, and a spammy 15 energy heal party (and no GoLE).

Also once the UA monk runs dry you have no more heals (except infuse health on the ER).
Ya, a UA hero needs e-management, the pvx one should work well with the team.

Heal party is just not a good idea on heroes unless they have *really* good energy management, and healing seed is pretty meh on heroes especially when you already have good prots. If you want more party healing I would suggest dwayna's sorrow, it'll work well with the minions, boost dwayna's kiss, and act as a cover enchantment.
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Old Dec 22, 2010, 05:51 PM // 17:51   #304
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How about 3 rangers with pets+spears, 2 necros curse (barbs/MoP etc) MB(generic bomber) also with pets, then maybe either 2 paras(spearchucking supporters with pets) or 2 rits(channeling and Communing with pets)

You could run anything yourself, maybe even go /R or R/ for an additional pet, taking sin support. ><

8 pets, 10 minions, about 13 spirits on top of 8 characters. O_O That's 39 allies.

Or how about 3 eles and 3 mesmers, all with either AoE earth or fire builds like savannah heat/unsteady etc or Possibly PBAoE like Shockwave, then the last person as a healer.

Possibilities are endless.
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Old Dec 22, 2010, 06:25 PM // 18:25   #305
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Newly updated team. Ok, so orders wasn't really needed and thus was switched for more heal and support. Slapped FOMF on both the Necro rit and Panic mes for 3 hard rez. Changed up ogden a bit and swapped Vig Spirit for SY on me. Still working on my own build atm. I kinda liked the /mo version since it was working, however with this team I don't think it will be needed. Only thing now is that I've only run SY with JS, FF, DB, which is very fast and is why it works, will I be able to run it here and still use it effectively? I feel like asura scan might work better then SY for this particular build.

EDIT: Just wanted to thank Necromas and Jeydra for your input. As you can see I liked your ideas and input some of them

Last edited by Net The Nabi; Dec 22, 2010 at 06:31 PM // 18:31..
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Old Dec 23, 2010, 02:17 PM // 14:17   #306
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Critical Defenses is unnecessary and your attack chain is slow.
SS sucks. Defile Defenses seems unnecessary and useless most of the time.
Jagged Bones is weak. Well of Suffering sucks. Godspeed seems odd.
Weapon of Warding sucks and is redundant with Aegis. Weapon of Remedy isn't very good but all Restoration elites suck. Bring Mend Body and Soul.
Lots of rupts on the Panic guy - you shouldn't need too much more than Panic itself so I'd look to use this guy as a platform for more useful utility skills.
Your Smiter will have no energy. Holy Wrath sucks, Judge's Insight clashes with Barbs and Mark of Pain and since 20% AP on daggers isn't meaningful, cut it. Bring Smiter's Boon and some sort of energy management.
UA bar is fine I suppose. I prefer Gift over DKiss usually and I question Dwayna's Sorrow but there's not much else.
ER bar is fine.
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Old Dec 23, 2010, 02:31 PM // 14:31   #307
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@ Net The Nabi

I'd put Ebon Battle Standard of Honour: Boosts your damage like crazy, and you'll have up to 11 minions all in the same attack range as you putting out +15 dmg. Nice. (take out Critical Defences imo)

Bomber: "Make Haste!". Why?

On the WoR support bar, I guess you mean blood instead of Death? Also, personally (queue flames) I'd put Blood Renewal on the bar. I've been VQing Tyria lately, and I always take the nec hench purely for that reason. Seems to alleviate a lot of energy strain, and you can easily put it in for FomF - you have a lot of dedicated healing and support, you shouldn't die. Nice.

Put Smiter's Boon on the Smite Monk. 5 of the skills directly target allies = a 80hp heal. (take out Castigation Signet if using the BR suggestion). Nice.
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Old Dec 24, 2010, 12:09 AM // 00:09   #308
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Step 1: Preprot yourself.
Step 2: Do big damage.
Step 3: Repeat.

Fall Back and Never Surrender are micro'ed. Everything else isn't.


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Old Dec 24, 2010, 03:32 AM // 03:32   #309
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First attempt on a 7 heroes build for a warrior:


Last edited by Daesu; Dec 24, 2010 at 06:42 AM // 06:42..
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Old Dec 24, 2010, 04:14 AM // 04:14   #310
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Ranger main w 3 different condition interrupt rangers/pets/spirits so no rtw wasting spots, greater conflag spirit, para with those fire skills, aotl mm prot, necro rit healer, SOS splinter rit.

Or a physical version with a curses mop nec instead of para.

My 6 RoJ team:
3 roj monks: monk elem deep freezer/ 2 monk mesmer echo etc
3 roj necs: mm/healer/prot
2 Spirit spammers 1 hero and ranger or necro mains can both...
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Old Dec 24, 2010, 10:01 AM // 10:01   #311
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Quote:
Originally Posted by Kaida the Heartless View Post
Step 1: Preprot yourself.
Step 2: Do big damage.
Step 3: Repeat.

Fall Back and Never Surrender are micro'ed. Everything else isn't.


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But - if you are inflicting conditions on your target, won't that make Vow of Strength useless?

Also I'd be tempted to slip out your E/Mo for a Rt/Mo and go half channelling and half Smiting - that way you can have Ancestors' Rage and Strength of Honour, and still have decent energy management (through Castigation Signet and Siphon Spirit) but get the utility from Smiting and the BIIIIG AoE from a 14 Channelling Splinter/AR. Plus you could take an elite like Signet of Spirits or any other decent channelling elite (theres a fair few).

Plus you have one res and its on a healer - thats a recipe for badtimes. Against a decent sized mob, as soon as one of your guys goes down, he will stop to res and then the second healer will probably get overwhelmed (considering he is infusing). I would put a res on one of your D/Ps instead.

Last edited by distilledwill; Dec 24, 2010 at 10:04 AM // 10:04..
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Old Dec 24, 2010, 07:15 PM // 19:15   #312
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Yea. I was thinking about dropping the Vital Boons (in favor of reses).. since Orders should be a spiffy enough cover enchant for Vow of Strength. I usually don't have deaths when I play, but I'd rather be safe.

The Rit is definitally an option. I'll have to play around with it.

Also, where do you see conditions?

Edit: YMLAD and FH are for finishing off foes. Vow of Strength will still be in effect 99.9 percent of the time.

Last edited by Kaida the Heartless; Dec 24, 2010 at 07:22 PM // 19:22..
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Old Dec 25, 2010, 08:10 AM // 08:10   #313
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I have a ton of ideas and here are 3 of the team builds I've created so far:

Block oriented build:
This build centers around blocking and using other skills to make enemies miss. Aegis is equipped on around 3 characters to keep it up nearly 100% of the time. In addition, I have Price of Failure, Reckless Haste, Ward against Melee, and Blurred Vision to further handicap physical enemies. I also have various blind causing skills equipped. To combat caster enemies, I have Broad Head Arrow to cause daze.

Its weakness is that it sacrifices some damage but I expect this to be pretty fun as my party will be very difficult to hit.

Burning upkeep build:
This build revolves around keeping burning up for as long as possible. Greater Conflagation turns all physical damage into fire damage. I have 2 casters with Mark of Rodgort which means enemies will be burning nearly the entire time I'm attacking them. They're on Fire gives me some defense against these burning enemies. To create more AOE burning, I have Barrage rangers spreading the love.

Frustration build:
This build revolves around interrupting enemies round the clock. Frustration makes enemies eat damage every time they're interrupted. 2 of my characters have Clumsiness, Wandering Eye, and Signet of Clumsiness to keep physical enemies interrupted on a regular basis. I also have Broad Head Arrow to keep casters interrupted. To add even more fun, I have Wailing Weapon and Warmonger's Weapon. Shared Burden further makes it easier to interrupt by making enemies attack and cast slower.

Last edited by bj91x; Dec 25, 2010 at 08:13 AM // 08:13..
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Old Dec 26, 2010, 07:41 AM // 07:41   #314
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Quote:
Originally Posted by bj91x View Post
Frustration build:
This build revolves around interrupting enemies round the clock. Frustration makes enemies eat damage every time they're interrupted. 2 of my characters have Clumsiness, Wandering Eye, and Signet of Clumsiness to keep physical enemies interrupted on a regular basis. I also have Broad Head Arrow to keep casters interrupted. To add even more fun, I have Wailing Weapon and Warmonger's Weapon. Shared Burden further makes it easier to interrupt by making enemies attack and cast slower.
I'd suggest Panic and Cry of Frustration make an appearance in this build. AoE rupts should be fun. Also, BHA isn't that great for daze as its easily dodged and single target. I'd suggest Technobabble,. AFAIK, if you cast it on a target next to a boss, it'll be dazed as well, but feel free to correct me if I'm wrong.
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Old Dec 26, 2010, 07:52 AM // 07:52   #315
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Panic is going to be far more gross at mass interruption than even daze.. it's going to trigger frustration when the target isn't even doing anything. I would consider it.
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Old Dec 26, 2010, 01:17 PM // 13:17   #316
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Panic only starts beating mass Dazed (the sort you get from Fevered Dreams (which heroes can't run)) when mob sizes get very large and very grouped up (think Domain of Anguish).
Panic is however, only one skill and very hard to get wrong.

Frustration is unfortunately, single target only and costs 10 energy. I wouldn't bother making a hero bar even utilising this skill, let alone revolving around it - it's far too convoluted a way of doing damage and not really significant enough to merit the slot on an interrupt heavy team.
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Old Dec 27, 2010, 07:35 PM // 19:35   #317
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Quote:
Originally Posted by bj91x View Post
Panic is a skill that does exactly the opposite of what I'm trying to do with my build. Panic works when my primary target succeeds with a skill. The point of my team build is to interrupt my primary target constantly. Since heroes won't know how to use Panic correctly with my team build, I'd have to cast Panic manually on a nearby enemy if I'm to fit Panic into my build. I'm too lazy to manage my heroes' skills in battle.
Panic doesn't only work on the primary hexed target, it works on all hexed targets. If any of the hexed foes uses a skill, nearby foes to that particular foe are interrupted.
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Old Dec 28, 2010, 01:39 AM // 01:39   #318
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first thing I am going to do is add a pet to everything. 8 pets + 1mm +2 Spirit Spammers = insanity.
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Old Dec 28, 2010, 12:32 PM // 12:32   #319
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I'm just going with the no skill build. Spam SY while heroes spam spirits, minions and rupts. Thx to the great amount of hex/condition removal I'll be able to keep spamming SY.
Attached Images
File Type: jpg no skill.jpg (111.6 KB, 170 views)

Last edited by Lethal Primate; Dec 28, 2010 at 01:26 PM // 13:26..
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Old Dec 30, 2010, 05:59 AM // 05:59   #320
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Originally Posted by Xenomortis View Post
SS sucks.
What other elite can you trust the AI with on a curse bar? SS strikes me as the least bad option given the AI limitations. (And I'm really curious to hear a replacement, b/c I'm not very happy with it.)

Quote:
Jagged Bones is weak.
It's fine for a bomber build.

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Well of Suffering sucks.
With the huge AoE size, it may well out-DPS a lot of hero damage-dealing options.

Pretty much agreed with everything else.
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